Their names alone tell you everything you need to know about them.Īlong the way, you’ll face the basic enemies you’d expect like low damage “filler” units that outnumber every other turret on the battlefield, high damage area-of-effect turrets, lightning turrets whose beam arcs to multiple units, and so on and so forth. There are four of these: Repair, Smoke, Decoy, and Airstrike. Besides vehicles you also get powers that you collect from fallen enemies or that are airdropped by allies. The motley assortment of tanks, APCs, and high-damage missile units won’t surprise anyone, and even when later units are unlocked like flame tanks and shield projectors, you’re still not going to see anything particularly original. These units fit into pretty standard “high armor, low attack” and “low armor, high attack” categories. After you’re given your goal, you’re given a set amount of cash to purchase up to six units you can earn cash mid-mission to buy more units by chaining together defeated enemies into combos and by collecting the game’s resident “unobtainium” wherever and whenever you find it.
Anomaly warzone earth up to speed series#
The game has a lot in common with the Command & Conquer series in its goals, level, and unit design. Goals range from simply making it across the battlefield with at least one unit left, to the destruction of specific structures or escorting friendly units. At the start of each level, the player is given a story-based goal and an urban battleground to negotiate. The reason the dialogue adds nothing to Anomaly: Warzone Earth is because the only reason anyone will play it is for the strategic problem-solving that goes into “solving” a mission. Honestly I’m surprised they bothered with fully voiced dialogue since it doesn’t add much to the game.
The dialogue exists as a tool to inform the player of what is happening. There are a few speaking roles that represent the coalition of forces engaged in battle with the 14th Platoon, but the writing and voice acting are as sparse and perfunctory as possible. There aren’t cut scenes or even really characters in a true sense. That’s pretty much the extent of the story in Anomaly: Warzone Earth, save for a last mission twist that isn’t really hinted at, but shouldn’t surprise anyone. Either way, what are initially thought to be meteors strike the capitals of Iraq and Japan and all hell breaks loose. Your job in Anomaly: Warzone Earth is to lead elements of the fictional “14th Platoon” through the streets of Bagdad and Tokyo in the hopes of beating back an alien invasion - or maybe instead of an alien invasion, Earth just happens to be the ad hoc battleground for two other alien races intent on destroying one another. With Anomaly: Warzone Earth, 11 Bit Studios gives us a tower offense game steeped in the kind of gritty urban “modern warfare” milieu that characterize many games that come out today. Zombies doesn’t mean it’s not worth your time. They’re not as widespread, but just because a tower offense game doesn’t get as much attention or as many downloads as Plants vs. Again, probably because creating something pleasingly strategic doesn’t get much simpler. Interestingly, the tower defense game’s evil twin, the tower offense game, is pretty much just as old. The strategy involved tickles the brains of many a gamer at a relatively small cost to the developer. Pretty much every console and computer operating system has had its own tower defense games probably because there is nothing as simple as or potentially more addictive than placing static units on a field and hoping whatever mobile units you’re up against can’t get across safely. Tower defense games, spun off from the real time strategy genre, are not necessarily a new phenomenon, even though they have only recently seemed to gain widespread popularity.